SDL2 conversion now done. I opted for doing it "easy way", e.g. still all blitting is done to single SDL_Surface and at final stage, SDL_surface is copied to SDL_texture that is then blitted to screen by SDL_Renderer. It seems that I get more steady 60FPS than before, when using SDL_RENDERER_PRESENTVSYNC flag in SDL_Renderer creation. So all well and good.
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