21.11.2014

Implemented "online quick help"  to main title screen. Now planning to add new weapon type, "plasma projectile".Of course, these would be less effective than missiles, but  I was thinking that it would be cool to shoot down incoming missiles with plasma projectiles.
These two changes will be available in the next update. Schedule depends on "real-life (tm)".

17.11.2014

New version now finally available for download (in google drive). For PC Win7/Win8.
Just unzip zip file to some folder on your computer and run Mars2400 exe. Please read Readme.txt before trying to play. It contains instructions for playing and other information as well.
Some bugs fixed and also some tweaks and updates to gameplay.
Mars 2400 0.11b

13.11.2014

A screenshot

Screenshot showing available ship equipment on IO-station. You can buy these if you have enought credits :)


Implemented "incoming alert". Means that if missile is locked to player ship, alert is displayed on screen.
Some bug fixing needed related to missile handling, there seems to be occasional crash bugs (probably related to object deletion and related pointer usage being unsync).

4.11.2014

SDL2 conversion now done. I opted for doing it "easy way", e.g. still all blitting is done to single SDL_Surface and at final stage, SDL_surface is copied to SDL_texture that is then blitted to screen by SDL_Renderer. It seems that I get more steady  60FPS than before, when using SDL_RENDERER_PRESENTVSYNC flag in SDL_Renderer creation. So all well and good.

31.10.2014

Realized that in order to migrate from FMOD to SDL_Mixer, I need also update SDL version from current 1.2 to 2.0. Some rendering related changes needed..so build will be broken for a some time now...
Cannot use FMOD anymore as the  (old) version I was using before, does not support / work with mingw.

29.10.2014

Test pilots needed

If you would like to try this game and give some constructive feedback, please send me  message!

28.10.2014

Mars 2400 information

Mars2400 is currently for PC windows only. I develop on Windows 7 laptop. Game is programmed with C++. Originally I used Visual Studio but now as I restarted the project, I switched to Code::Blocks (using mingw32 c++ compiler). SDL is used for graphics display.

Solar system display showing stations and ships cruising between them. in Debug mode, there is some additional info displayed on the bottom of the screen.

Have been doing Engine tinkering and also some progress on actual game side. Planning that the game will have 2 main modes: "adventure...