Implemented "online quick help" to main title screen. Now planning to add new weapon type, "plasma projectile".Of course, these would be less effective than missiles, but I was thinking that it would be cool to shoot down incoming missiles with plasma projectiles.
These two changes will be available in the next update. Schedule depends on "real-life (tm)".
21.11.2014
17.11.2014
New version now finally available for download (in google drive). For PC Win7/Win8.
Just unzip zip file to some folder on your computer and run Mars2400 exe. Please read Readme.txt before trying to play. It contains instructions for playing and other information as well.
Some bugs fixed and also some tweaks and updates to gameplay.
Mars 2400 0.11b
Just unzip zip file to some folder on your computer and run Mars2400 exe. Please read Readme.txt before trying to play. It contains instructions for playing and other information as well.
Some bugs fixed and also some tweaks and updates to gameplay.
Mars 2400 0.11b
13.11.2014
A screenshot
Screenshot showing available ship equipment on IO-station. You can buy these if you have enought credits :)
4.11.2014
SDL2 conversion now done. I opted for doing it "easy way", e.g. still all blitting is done to single SDL_Surface and at final stage, SDL_surface is copied to SDL_texture that is then blitted to screen by SDL_Renderer. It seems that I get more steady 60FPS than before, when using SDL_RENDERER_PRESENTVSYNC flag in SDL_Renderer creation. So all well and good.
31.10.2014
Realized that in order to migrate from FMOD to SDL_Mixer, I need also update SDL version from current 1.2 to 2.0. Some rendering related changes needed..so build will be broken for a some time now...
Cannot use FMOD anymore as the (old) version I was using before, does not support / work with mingw.
Cannot use FMOD anymore as the (old) version I was using before, does not support / work with mingw.
29.10.2014
Test pilots needed
If you would like to try this game and give some constructive feedback, please send me message!
28.10.2014
Mars 2400 information
Mars2400 is currently for PC windows only. I develop on Windows 7 laptop. Game is programmed with C++. Originally I used Visual Studio but now as I restarted the project, I switched to Code::Blocks (using mingw32 c++ compiler). SDL is used for graphics display.
Solar system display showing stations and ships cruising between them. in Debug mode, there is some additional info displayed on the bottom of the screen. |
Tilaa:
Blogitekstit (Atom)
Have been doing Engine tinkering and also some progress on actual game side. Planning that the game will have 2 main modes: "adventure...

-
Screenshot showing available ship equipment on IO-station. You can buy these if you have enought credits :)
-
Setting up build environment for Linux version of Mars2400. Installed SDL2 on Linux..now starting to building SDL2_mixer from source distri...