9.2.2022
19.1.2022
Falling sand experiments have been continuing. I have now basically a working engine which supports currently
- static ground and grass
- sand, snow water and "gas/vapour" particles
- freezing / melting between water<-> snow
- water boiling to gas (due to fire)
- fire particles
- every pixel is simulated :)
- scrolling map where all of the above can happen. Screenshot below, with "progammers art" :)
2.11.2021
26.10.2017
8.12.2015
21.1.2015
Setting up build environment for Linux version of Mars2400.
Installed SDL2 on Linux..now starting to building SDL2_mixer from source distribution. Didn't find ready-build development libraries anywhere..
UPDATE:
Mars 2400 Linux Build successful, but execution of binary not..realized that smpeg library is missing. Now trying to find source codes for building it for linux..seems to be hard case as svn does not want to work for me
Installed SDL2 on Linux..now starting to building SDL2_mixer from source distribution. Didn't find ready-build development libraries anywhere..
UPDATE:
Mars 2400 Linux Build successful, but execution of binary not..realized that smpeg library is missing. Now trying to find source codes for building it for linux..seems to be hard case as svn does not want to work for me
16.12.2014
Mars 2400 version 0.13b released.
Download link:
Mars 2400 0.13b
Changes:
NEW features:- Story arch building started, news can be read from solar news screen..Not real interaction yet
- In-game help (F12 key)
- special rewards for killing pirates
- more credits from scavenging
- number of missiles now visible also in main screen
FIXED BUGS: - Not possible to exit Solar news other than TAB
- Bug of ship factory go back selected being displayed in wrong place after screen size updates
- INCOMING alert is displayed continuously after missile locked to player ship but player escapes
- missionCount (number of completed missions in player statistics) was not updated for delivery missions
- delivery mission bug: if player gets fine for smuggling illegal items and after that mission times out, crash seems to occur. .=> crash fixed, STILL TODO mission status must be displayed as failed until it is purged from the list (once every 24hrs of game time)
Download link:
Mars 2400 0.13b
Changes:
NEW features:- Story arch building started, news can be read from solar news screen..Not real interaction yet
- In-game help (F12 key)
- special rewards for killing pirates
- more credits from scavenging
- number of missiles now visible also in main screen
FIXED BUGS: - Not possible to exit Solar news other than TAB
- Bug of ship factory go back selected being displayed in wrong place after screen size updates
- INCOMING alert is displayed continuously after missile locked to player ship but player escapes
- missionCount (number of completed missions in player statistics) was not updated for delivery missions
- delivery mission bug: if player gets fine for smuggling illegal items and after that mission times out, crash seems to occur. .=> crash fixed, STILL TODO mission status must be displayed as failed until it is purged from the list (once every 24hrs of game time)
14.12.2014
testing & bug fixing
Tested delivery missions "exception cases", (etc. what happens if player tries to smuggle illegal goods, mission time elapses, etc..) found one fatal crash bug and fixed it.
Currently 4 major bugs fixed after rel 0.12b. So, rel 0.13b will be somewhat less bug free (hopefully :) ) There is still some annoying occasional crash bug related to projectile hitting the target at least in debug mode. Havent been able to detect it yet in release build, but that does not mean that it is not there...
Next release (as well as "several" others after that) will be intermediate steps to full storyline implemented.
Currently 4 major bugs fixed after rel 0.12b. So, rel 0.13b will be somewhat less bug free (hopefully :) ) There is still some annoying occasional crash bug related to projectile hitting the target at least in debug mode. Havent been able to detect it yet in release build, but that does not mean that it is not there...
Next release (as well as "several" others after that) will be intermediate steps to full storyline implemented.
13.12.2014
dev update #2
Did accelerated time option while docking that I mentioned earlier.
Did also functionality for displaying "Ship manual" (i.e. Help) at anytime while in game (toggle with F12 key)
Did also functionality for displaying "Ship manual" (i.e. Help) at anytime while in game (toggle with F12 key)
Tilaa:
Blogitekstit (Atom)
Have been doing Engine tinkering and also some progress on actual game side. Planning that the game will have 2 main modes: "adventure...
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SDL2 conversion now done. I opted for doing it "easy way", e.g. still all blitting is done to single SDL_Surface and at final stag...
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Falling sand experiments have been continuing. I have now basically a working engine which supports currently - static ground and grass - s...