2.11.2021

Long time has passed after previous update. Mars 2400 development has halted "for an indefinite period".

Playing with "Falling sand" stuff. It is very interesting how very simple rules yield sometimes to very complex behavior. Maybe more to come as I proceed with some experiments...


26.10.2017

Digging again the Mars2400 from the "drawer". Lets see how this will continue..

Also, thinking about reviving my old top-down racing game, Z-Racing, way back from 2003 as I found my source codes for that(!) That was originally made with MSVC6.0 and SDL1.2. So conversion to mingw and SDL2.0 needed.

8.12.2015

Got stuck last winter with linux version and gave up..and then spring&summer came with other activities..so nothing has happened for a year. But project is not dead..

21.1.2015

Setting up build environment for Linux version of Mars2400.
Installed SDL2 on Linux..now starting to building SDL2_mixer from source distribution. Didn't find ready-build development libraries anywhere..
UPDATE:
Mars 2400 Linux Build successful, but execution of binary not..realized that smpeg library is missing. Now trying to find source codes for building it for linux..seems to be hard case as svn does not want to work for me


19.12.2014

Christmas is near, so having a Chrismas break now. Merry Christmas to everyone!

16.12.2014

Mars 2400 version 0.13b released.

Download link:
Mars 2400 0.13b

Changes:

NEW features:- Story arch building started, news can be read from solar news screen..Not real interaction yet
- In-game help (F12 key)
- special rewards for killing pirates
- more credits from scavenging
- number of missiles now visible also in main screen

FIXED BUGS: - Not possible to exit Solar news other than TAB
- Bug of ship factory go back selected being displayed in wrong place after screen size updates
- INCOMING alert is displayed continuously after missile locked to player ship but player escapes
- missionCount (number of completed missions in player statistics) was not updated for delivery missions
- delivery mission bug: if player gets fine for smuggling illegal items and after that mission times out, crash seems to occur. .=> crash fixed, STILL TODO mission status must be displayed as failed until it is purged from the list (once every 24hrs of game time)


14.12.2014

testing & bug fixing

Tested delivery missions "exception cases", (etc. what happens if player tries to smuggle illegal goods, mission time elapses, etc..) found one fatal crash bug and fixed it.
Currently 4 major bugs fixed after rel 0.12b. So, rel 0.13b will be somewhat less bug free (hopefully :) ) There is still some annoying occasional crash bug related to projectile hitting the target at least in debug mode. Havent been able to detect it yet in release build, but that does not mean that it is not there...
Next release (as well as "several" others after that) will be intermediate steps to full storyline implemented.

13.12.2014

dev update #2

Did accelerated time option while docking that I mentioned earlier.
Did also functionality for displaying "Ship manual" (i.e. Help) at anytime while in game (toggle with F12 key)

12.12.2014

dev update

Implemented rewards for killing pirates. Rewards will be given if player takes down 3 or more in single flight.
About game time:currently time is relative to ship speed,i.e faster you go, the faster time elapses. Now planning to add feature so that you can accelerate time while docked in station.

11.12.2014

Old Savegames won't be compatible in next vesion due to some (necessary) changes. Aim is to keep compatibility from next version onwards.

Have been doing Engine tinkering and also some progress on actual game side. Planning that the game will have 2 main modes: "adventure...